Academy of Art University

The School of

Game Development

Jinheng Li / Game Development

About the School of Game Development

Where work and play meet.

At the School of Game Development we begin preparing students for careers in the video game industry from day one. Our curriculum has been developed by industry professionals to give students the skills and workflows needed to compete in the fields of Game Design, Game Programming, Concept Art, and 3D Art. The department’s faculty guides students through the development process from concept to first playable and helps them to develop portfolio-ready pieces that demonstrate both individual work and group projects. The annual Spring Show is a showcase for the best work in the department and an opportunity for those students to meet with recruiters and professionals in their field.

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Game Demos

Our game design students spend long hours both inside and outside of the classroom taking their ideas from concept to playable. Where some students simply see the final result of that effort as a grade, others see an opportunity to test and polish their ideas into something that an audience will enjoy playing. This year we're excited to share some of these experiences with you and hope that you enjoy playing them as much as the department enjoyed seeing their development.

Space Cat Pirates

Space Cat Pirates is a one-button Hack & Slash game with roguelike elements.

Project Owner: Cheukwing Chan

Additional Credits:

Alvin Chan - Level Designer
Alfredo Rodriguez - Enemy Designer, Scripter
Lei Huang - Game Designer, Debug
Wiley "Waddles" Whatley - Concept Art Lead
Heath Scholl - Concept Artist, Illustration
Huiwen Xu - Concept Artist, Illustration
Nathaniel (Nate) Francis - Concept Artist
Chunyi Lai - Concept Artist
Yu Flury - UI/UX Artist
Min An - Music
Alston Hsu - Sound Effects
Norine El-Safadi - Concept Art, Character Design

Contact: andrewccccc123@gmail.com
Website: andrewcgame.com

Platform: Windows, Mac, Linux

Typomancer

Go on an adventure as a powerful and magical Typomancer! Typing words on the screen to help friendly monsters and look for a lost book with the goal of attaining high score.

Project Owner: My-Linh Ha

Additional Credits:

Chen Han Liu - Animator
Fengyang Zeng - 2D Artist
Zheng Kang - Environment Artist

Contact: mylinhcarolineha@gmail.com

Platform: Windows, Mac, Linux

Sun Bros

Two hunky lifeguards Lazer and Blazer are out to save the day from endless hordes of amphibian terrors in this sunny action packed twin stick shooter.

Project Owner: James Chin

Additional Credits:

Rui Ruo Teo - 2D Artist
Michael Linney - Level Designer/Sprite Artist

Contact: James.Chin.Jam@gmail.com

Platform: Windows, Mac, Linux

Gallery

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Agonistes: Creature 01 - Bingxuan Tan

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Stars of the Sovereignty: Atara - Richelle L. Cowan

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Sam Elliot - Hudson Lockette

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DreamCatcher - HongYuan Bong

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Stars of the Sovereignty: Line Up - Richelle L. Cowan

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Strange Mushroom - Nar Derin Genc

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Rictus Erectus: A Sequel - Richelle L. Cowan

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Hellish Cowboy - Hudson Lockette

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Travellers Backpack - Nar Derin Genc

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Agonistes: The Night Keeper Turnaround - Bingxuan Tan

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Stars of the Sovereignty: Selene - Richelle L. Cowan

Companies That Have Hired Our Graduates

Contact Us

For more information on these skilled artists and designers, call 415-618-8899, or email us

EMAIL US